Not That One!
v1.0.0by DominicCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
TinkerYou might die at any time.
Minion
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
MarionetteYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
Demon
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Riot


Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Traveller
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
ButcherEach day, after the 1st execution, you may nominate again.
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
DeviantIf you were funny today, you cannot die by exile.
Fabled & Loric
GardenerThe Storyteller assigns all players' characters.
PopeThere are duplicate good characters in play. They might also be bluffs.
KnavesThere are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
FibbinOnce per game, 1 good player might get incorrect information.
DoomsayerIf 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 6
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 7
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 8
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 11
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 12
NoblePoint to 3 players including one evil player, in no particular order.
- 13
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 6
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 7
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 8
LegionChoose a player, that player dies.
- 9
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 10
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 11
TinkerThe Tinker might die.
- 12
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 13
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 14
KingIf there are more dead than living, show the King a character token of a living player.
- 15
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Princess, Wizard, Lord of Typhon, Gardener, Pope, Knaves, Fibbin, Doomsayer, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Riot & MonkIf Riot nominates and executes the Monk-protected player, good wins.

Riot & MayorThe Mayor may choose to stop the riot. If they do so when only 1 Riot is alive, good wins. Otherwise, evil wins.

Legion & MinstrelIf Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.

Scarlet Woman & Fang GuIf there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.

Riot & KingIf Riot is in play, and at least 1 player is dead, the King learns an alive character each night.