Demonarchy
v1.0.0by CraigeryCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
ChefYou start knowing how many pairs of evil players there are.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
FlowergirlEach night*, you learn if a Demon voted today.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
SoldierYou are safe from the Demon.
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
SaintIf you die by execution, your team loses.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Summoner

You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
VizierAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
BaronThere are extra Outsiders in play. [+2 Outsiders]
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Fabled & Loric
DuchessEach day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
PoisonerThe Poisoner points to a player. That player is poisoned.
- 6
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 7
PukkaThe Pukka points to a player. That player is poisoned.
- 8
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 9
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 10
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 11
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 12
NoblePoint to 3 players including one evil player, in no particular order.
- 13
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 4
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 5
No DashiiThe No Dashii points to a player. That player dies.
- 6
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 7
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 8
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 9
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 10
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 11
KingIf there are more dead than living, show the King a character token of a living player.
- 12
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 13
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Knight, High Priestess, Princess, Ogre, Summoner, Vizier, Lord of Typhon, Duchess, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Summoner & Lord of TyphonIf a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.

Summoner & PukkaThe Summoner may summon a Pukka on the 2nd night instead of the 3rd.