Doomsday Approaching
v1.0.0by boypower2566CustomDifficulty:
Bootlegger rules
- The Doomsday count starts at 12, Each night* the Doomsday count goes down by the amount of living Minions. The Good Team only Wins by killing all Minions. The Evil Team only Wins by getting the Doomsday count to 0. When a good player dies by Execution, the Doomsday count goes down by 1. [-1 Demon, +1 Minion]
- (You can change the Doomsday count to whatever you want depending on the game size)
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Town CrierEach night*, you learn if a Minion nominated today.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
Alchemist
You have a not-in-play Minion ability.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
SaintIf you die by execution, your team loses.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
AlchemistShow the Alchemist a not-in-play Minion token
- 6
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 7
PoisonerThe Poisoner points to a player. That player is poisoned.
- 8
GodfatherShow each of the Outsider tokens in play.
- 9
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 10
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 11
MezephelesShow the Mezepheles their secret word.
- 12
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 13
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 4
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 5
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 6
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 7
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 8
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 9
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 10
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 11
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 12
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 13
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 14DDawn
Wait for a few seconds. End the Night Phase.
Steward, Shugenja, Village Idiot, Harpy, Organ Grinder, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Alchemist & Organ GrinderIf the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.