The Witching Hour Has Come
v1.0.0by SummerMCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
FoolThe first time you die, you don't.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
Tea LadyIf both your alive neighbours are good, they can't die.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
FarmerIf you die at night, an alive good player becomes a Farmer.
Outsider
TinkerYou might die at any time.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 5
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 6
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
PixieShow the Pixie 1 in-play Townsfolk character token.
- 8
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 10
GrandmotherShow the marked character token. Point to the marked player.
- 11
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 12
SpyShow the Grimoire to the Spy for as long as they need.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 5
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 6
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 7
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 8
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 9
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 10
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 11
TinkerThe Tinker might die.
- 12
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 13
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 14
SpyShow the Grimoire to the Spy for as long as they need.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Zealot, Kazali, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Marionette & KazaliIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.