Seeking Asylum
v1.0.2by P'terCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
OracleEach night*, you learn how many dead players are evil.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
FoolThe first time you die, you don't.
Tea LadyIf both your alive neighbours are good, they can't die.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
FarmerIf you die at night, an alive good player becomes a Farmer.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
Mathematician


Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Outsider
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
SweetheartWhen you die, 1 player is drunk from now on.
SnitchMinions start knowing 3 not-in-play characters.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
WidowOn your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
Demon
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Magician - 5
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 6
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 7
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 8
PoisonerThe Poisoner points to a player. That player is poisoned.
- 9
WidowShow the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.
- 10
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 11
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 12
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 13
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 14
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 15
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 4
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 5
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 6
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 7
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 8
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 9
No DashiiThe No Dashii points to a player. That player dies.
- 10
LleechThe Lleech points to a player. That player dies.
- 11
SweetheartChoose a player that is drunk.
- 12
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 13
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 14
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 15
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 16
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 17
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Mathematician & DrunkThe Mathematician learns if the Drunk's ability yielded false info or failed to work properly.

Mathematician & ChambermaidThe Chambermaid can detect if the Mathematician will wake tonight.

Mathematician & LunaticThe Mathematician learns if the Lunatic attacks a different player than the real Demon attacked.

Scarlet Woman & Fang GuIf there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.

Magician & WidowWhen the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.