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Information Overload

v3.2.0

by Bee :3CustomDifficulty:

4
Bootlegger
Duchess
Gardener
Djinn

Bootlegger rules

  • 1
  • 2

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • Mathematician
    Jinxed with Drunk

    Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.

  • Balloonist

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • General

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.

  • Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.

  • Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Town Crier

    Each night*, you learn if a Minion nominated today.

  • Flowergirl

    Each night*, you learn if a Demon voted today.

  • Oracle

    Each night*, you learn how many dead players are evil.

  • Undertaker

    Each night*, you learn which character died by execution today.

  • Savant

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.

Outsider

  • Hermit

    You have all Outsider abilities. [-0 or -1 Outsider]

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Sweetheart

    When you die, 1 player is drunk from now on.

  • Puzzlemaster

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minion

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Widow

    On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

  • Xaan

    On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

  • Wraith

    You may choose to open your eyes at night. You wake when other evil players do.

Demon

  • Pukka

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • No Dashii

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.

  • Vigormortis

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

Traveller

  • Apprentice

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).

  • Barista

    Each night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.

  • Bone Collector

    Once per game, at night, choose a dead player: they regain their ability until dusk.

  • Harlot

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

Fabled & Loric

  • Bootlegger

    This script has homebrew characters or rules.

  • Duchess

    Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.

  • Gardener

    The Storyteller assigns all players' characters.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  5. 5
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  6. 6
    Widow

    Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.

  7. 7
    Pukka

    The Pukka points to a player. That player is poisoned.

  8. 8
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  9. 9
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  10. 10
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  11. 11
    Balloonist

    Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.

  12. 12
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  13. 13
    Mathematician

    Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  3. 3
    Pukka

    The Pukka points to a player. That player is poisoned. The previously poisoned player dies.

  4. 4
    No Dashii

    The No Dashii points to a player. That player dies.

  5. 5
    Vigormortis

    The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.

  6. 6
    Lleech

    The Lleech points to a player. That player dies.

  7. 7
    Sweetheart

    Choose a player that is drunk.

  8. 8
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  9. 9
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  10. 10
    Undertaker

    If a player was executed today: Show that player’s character token.

  11. 11
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  12. 12
    Flowergirl

    Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).

  13. 13
    Town Crier

    Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).

  14. 14
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  15. 15
    Balloonist

    Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.

  16. 16
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  17. 17
    Mathematician

    Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.

  18. 18
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

High Priestess, Village Idiot, Hermit, Xaan, Wraith, Bootlegger, Duchess, Gardener, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Mathematician
    Jinxed with Drunk
    Mathematician & Drunk

    The Mathematician learns if the Drunk's ability yielded false info or failed to work properly.