Fractured Magic
v1.0.0by StolenkissesCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Town CrierEach night*, you learn if a Minion nominated today.
UndertakerEach night*, you learn which character died by execution today.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
Outsider
SweetheartWhen you die, 1 player is drunk from now on.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Demon
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
Fabled & Loric
ZenomancerOne or more players each have a goal. When achieved, that player learns a piece of true info.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
GodfatherShow each of the Outsider tokens in play.
- 5
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 6
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 7
GrandmotherShow the marked character token. Point to the marked player.
- 8
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 9
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 10
SpyShow the Grimoire to the Spy for as long as they need.
- 11
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 3
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 4
No DashiiThe No Dashii points to a player. That player dies.
- 5
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 6
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 7
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 8
SweetheartChoose a player that is drunk.
- 9
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 10
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 11
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 12
UndertakerIf a player was executed today: Show that player’s character token.
- 13
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 14
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 15
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 16
SpyShow the Grimoire to the Spy for as long as they need.
- 17
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Shugenja, Village Idiot, Plague Doctor, Hatter, Wizard, Ojo, Zenomancer, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Plague Doctor & SpyIf the Storyteller would gain the Spy ability, a Minion gains it, and learns this.