Whack-a-Role
v1.1.0by ZyrainCustomDifficulty:
Bootlegger rules
- For all rules including end-game conditions, notifications, and nominations, treat travelers as regular players.
- If a demon dies, a minion can become the demon (Hindu optional rule).
- A traveler death can trigger the Hindu.
- A player can trigger the Hindu more than once.
- Only daytime Hindu changes are public, but which traveler they become is not announced.
- A traveler that dies and becomes the same traveler isn't told they died.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Outsider
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Traveller
BaristaEach night, until dusk, 1) a player becomes sober, healthy and gets true info, or 2) their ability works twice. They learn which.
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
CacklejackEach day, choose a player: a different player changes character tonight.
VoudonOnly you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
HinduThe first 4 players to die are immediately reincarnated as Travellers of the same alignment.
BootleggerThis script has homebrew characters or rules.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
GodfatherShow each of the Outsider tokens in play.
- 7
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
PixieShow the Pixie 1 in-play Townsfolk character token.
- 9
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 5
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 6
LegionChoose a player, that player dies.
- 7
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 8
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 9
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Hindu, Bootlegger don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.