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Find The Evils

v1.0.0

by NecromantechCustomDifficulty:

2
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Steward

    You start knowing 1 good player.

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Investigator

    You start knowing that 1 of 2 players is a particular Minion.

  • Bounty Hunter
    Jinxed with Kazali

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • General

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Town Crier

    Each night*, you learn if a Minion nominated today.

  • Oracle

    Each night*, you learn how many dead players are evil.

  • Slayer

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Seamstress

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.

  • Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsider

  • Saint

    If you die by execution, your team loses.

  • Plague Doctor
    Jinxed with Baron
    Jinxed with Boomdandy

    When you die, the Storyteller gains a Minion ability.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minion

  • Harpy

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Pit-Hag
    Jinxed with Village Idiot

    Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.

  • Baron

    There are extra Outsiders in play. [+2 Outsiders]

  • Boomdandy

    If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.

Demon

  • Kazali

    Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

  • Vortox

    Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.

  • Vigormortis

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]

  • Legion

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Traveller

  • Beggar

    You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.

  • Bishop

    Only the Storyteller can nominate. At least 1 opposite player must be nominated each day.

  • Harlot

    Each night*, choose a living player: if they agree, you learn their character, but you both might die.

  • Judge

    Once per game, if another player nominated, you may choose to force the current execution to pass or fail.

  • Scapegoat

    If a player of your alignment is executed, you might be executed instead.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Investigator

    Show the character token of a Minion in play. Point to two players, one of which is that character.

  5. 5
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  6. 6
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  7. 7
    Seamstress

    The Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  8. 8
    Noble

    Point to 3 players including one evil player, in no particular order.

  9. 9
    Bounty Hunter

    Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.

  10. 10
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  11. 11
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Pit-Hag

    The Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.

  3. 3
    Legion

    Choose a player, that player dies.

  4. 4
    Vortox

    The Vortox points to a player. That player dies.

  5. 5
    Vigormortis

    The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.

  6. 6
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  7. 7
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  8. 8
    Town Crier

    Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).

  9. 9
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  10. 10
    Seamstress

    If the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.

  11. 11
    Bounty Hunter

    If the known evil player has died, point to another evil player.

  12. 12
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, Village Idiot, Plague Doctor, Harpy, Kazali, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Pit-Hag
    Jinxed with Village Idiot
    Pit-Hag & Village Idiot

    If there is a spare token, the Pit-Hag can create an extra Village Idiot. If so, the drunk Village Idiot might change.

  • Jinxed with Bounty Hunter
    Jinxed with Kazali
    Bounty Hunter & Kazali

    If the Kazali turns the Bounty Hunter into a Minion, an evil Townsfolk is not created.

  • Jinxed with Plague Doctor
    Jinxed with Baron
    Plague Doctor & Baron

    If the Storyteller would gain the Baron ability, up to two players become Outsiders.

  • Jinxed with Plague Doctor
    Jinxed with Boomdandy
    Plague Doctor & Boomdandy

    If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.