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What Time Is It?

v1.0.0

by AndreiCustomDifficulty:

3
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Steward

    You start knowing 1 good player.

  • Clockmaker

    You start knowing how many steps from the Demon to its nearest Minion.

  • Bounty Hunter

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

  • High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.

  • Balloonist

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • General

    Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • Juggler

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • Cannibal
    Jinxed with Zealot
    Jinxed with Juggler

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Farmer

    If you die at night, an alive good player becomes a Farmer.

  • Choirboy

    If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsider

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Plague Doctor
    Jinxed with Marionette
    Jinxed with Boomdandy

    When you die, the Storyteller gains a Minion ability.

  • Moonchild

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

  • Zealot

    If there are 5 or more players alive, you must vote for every nomination.

Minion

  • Xaan

    On night X, all Townsfolk are poisoned until dusk. [X Outsiders]

  • Marionette
    Jinxed with Summoner
    Jinxed with Balloonist

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

  • Summoner
    Jinxed with Pukka
    Jinxed with Clockmaker

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

  • Boomdandy

    If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.

Demon

  • Pukka

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  5. 5
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  6. 6
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  7. 7
    Pukka

    The Pukka points to a player. That player is poisoned.

  8. 8
    Amnesiac

    Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  9. 9
    Clockmaker

    Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.

  10. 10
    Balloonist

    Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.

  11. 11
    Bounty Hunter

    Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.

  12. 12
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Imp

    The Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.

  3. 3
    Pukka

    The Pukka points to a player. That player is poisoned. The previously poisoned player dies.

  4. 4
    Po

    If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die

  5. 5
    Lleech

    The Lleech points to a player. That player dies.

  6. 6
    Choirboy

    If the King was killed by the Demon, wake the Choirboy and point to the Demon player.

  7. 7
    Amnesiac

    If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  8. 8
    Farmer

    If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.

  9. 9
    Moonchild

    If the Moonchild used their ability to target a player today: If that player is good, they die.

  10. 10
    Juggler

    If today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.

  11. 11
    Balloonist

    Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.

  12. 12
    King

    If there are more dead than living, show the King a character token of a living player.

  13. 13
    Bounty Hunter

    If the known evil player has died, point to another evil player.

  14. 14
    General

    Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.

  15. 15
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, High Priestess, Plague Doctor, Zealot, Xaan, Summoner, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Cannibal
    Jinxed with Zealot
    Cannibal & Zealot

    If the Cannibal gains the Zealot ability, the Cannibal learns this.

  • Jinxed with Marionette
    Jinxed with Summoner
    Marionette & Summoner

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

  • Jinxed with Cannibal
    Jinxed with Juggler
    Cannibal & Juggler

    If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.

  • Jinxed with Summoner
    Jinxed with Pukka
    Summoner & Pukka

    The Summoner may summon a Pukka on the 2nd night instead of the 3rd.

  • Jinxed with Summoner
    Jinxed with Clockmaker
    Summoner & Clockmaker

    The Summoner registers as the Demon to the Clockmaker.

  • Jinxed with Marionette
    Jinxed with Balloonist
    Marionette & Balloonist

    If the Marionette thinks that they are the Balloonist, an Outsider might have been added.

  • Jinxed with Plague Doctor
    Jinxed with Marionette
    Plague Doctor & Marionette

    If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

  • Jinxed with Plague Doctor
    Jinxed with Boomdandy
    Plague Doctor & Boomdandy

    If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.