God save the King
v1.0.0by Sir FelneusCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
MinstrelWhen a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
Outsider
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 6
GodfatherShow each of the Outsider tokens in play.
- 7
PukkaThe Pukka points to a player. That player is poisoned.
- 8
GrandmotherShow the marked character token. Point to the marked player.
- 9
NoblePoint to 3 players including one evil player, in no particular order.
- 10
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 11
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 5
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 6
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 7
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 8
VortoxThe Vortox points to a player. That player dies.
- 9
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 10
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 11
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 12
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 13
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 14
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 15
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 16
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 17
KingIf there are more dead than living, show the King a character token of a living player.
- 18
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 19
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 20DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Harpy don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.