Hit Me Baby One More Time
v1.0.0by Jared PurfieldCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
FoolThe first time you die, you don't.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
MutantIf you are "mad" about being an Outsider, you might be executed.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
TinkerYou might die at any time.
Minion
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled & Loric
Storm CatcherName a good character. If in play, they can only die by execution, but evil players learn which player it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
PixieShow the Pixie 1 in-play Townsfolk character token.
- 6
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 7
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 8
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 9
NoblePoint to 3 players including one evil player, in no particular order.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 4
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 5
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 6
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 7
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 8
TinkerThe Tinker might die.
- 9
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 11
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Banshee, Xaan, Organ Grinder, Storm Catcher don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.