2 Truths and a Lie
v1.0.0by boypower2566CustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
OracleEach night*, you learn how many dead players are evil.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
Outsider
HermitYou have all Outsider abilities. [-0 or -1 Outsider]
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
TinkerYou might die at any time.
Plague DoctorWhen you die, the Storyteller gains a Minion ability.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pit-HagEach night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lil' MonstaEach night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Fabled & Loric
KnavesThere are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 5
GodfatherShow each of the Outsider tokens in play.
- 6
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 9
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 10
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 5
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 6
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 7
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 8
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 9
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 10
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 11
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 12
TinkerThe Tinker might die.
- 13
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 14
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 15
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 16
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Steward, Shugenja, Hermit, Plague Doctor, Wizard, Yaggababble, Knaves don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.