Social Unrest
v2.0.0by CrugCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Town CrierEach night*, you learn if a Minion nominated today.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
TinkerYou might die at any time.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
ZealotIf there are 5 or more players alive, you must vote for every nomination.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
RiotNominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PoisonerThe Poisoner points to a player. That player is poisoned.
- 5
GodfatherShow each of the Outsider tokens in play.
- 6
PukkaThe Pukka points to a player. That player is poisoned.
- 7
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 8
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 9
NoblePoint to 3 players including one evil player, in no particular order.
- 10
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 11
SpyShow the Grimoire to the Spy for as long as they need.
- 12
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 4
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 5
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 6
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 7
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 8
TinkerThe Tinker might die.
- 9
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 10
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 11
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 12
SpyShow the Grimoire to the Spy for as long as they need.
- 13
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Shugenja, High Priestess, Village Idiot, Zealot, Summoner, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Cannibal & ZealotIf the Cannibal gains the Zealot ability, the Cannibal learns this.

Summoner & PukkaThe Summoner may summon a Pukka on the 2nd night instead of the 3rd.