Beacon of the Red World
v1.0.0by qqwawawawaCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
AlchemistYou have a not-in-play Minion ability.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
Vizier

All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
Demon
Lil' Monsta



Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Traveller
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
ApprenticeOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
MatronEach day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
HarlotEach night*, choose a living player: if they agree, you learn their character, but you both might die.
ButcherEach day, after the 1st execution, you may nominate again.
Fabled & Loric
FerrymanOn the final day, all dead players regain their vote token.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
Poppy GrowerDo not inform the Demon/Minions who each other are
- 6
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 7
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 8
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 9
MezephelesShow the Mezepheles their secret word.
- 10
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 11
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 12
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 13
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 14
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 4
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 5
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 6
LleechThe Lleech points to a player. That player dies.
- 7
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 8
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 9
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 10
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 11
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 12
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Shugenja, Village Idiot, High Priestess, Hatter, Vizier, Harpy, Ferryman, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lil' Monsta & HatterIf the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.

Lil' Monsta & VizierIf the Vizier is babysitting Lil' Monsta, they die when executed.

Vizier & PreacherIf the Vizier loses their ability, they learn this, and cannot die during the day.

Lil' Monsta & Poppy GrowerIf Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.

Vizier & PoliticianThe Politician might register as evil to the Vizier.

Lil' Monsta & PsychopathIf the Psychopath is babysitting Lil' Monsta, they die when executed.

Heretic & LleechOnly 1 jinxed character can be in play.