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v1.0.0

by AlejoFBlackCustomDifficulty:

3
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Knight

    You start knowing 2 players that are not the Demon.

  • Chef

    You start knowing how many pairs of evil players there are.

  • Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Bounty Hunter

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

  • Empath

    Each night, you learn how many of your 2 alive neighbours are evil.

  • High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.

  • Preacher

    Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.

  • Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.

  • Town Crier

    Each night*, you learn if a Minion nominated today.

  • Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Fool

    The first time you die, you don't.

  • Magician
    Jinxed with Vizier
    Jinxed with Spy

    The Demon thinks you are a Minion. Minions think you are a Demon.

  • Atheist

    The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

Outsider

  • Sweetheart

    When you die, 1 player is drunk from now on.

  • Plague Doctor
    Jinxed with Spy
    Jinxed with Baron
    Jinxed with Fearmonger

    When you die, the Storyteller gains a Minion ability.

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

  • Hatter

    If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Minion

  • Spy

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

  • Witch

    Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.

  • Fearmonger

    Each night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.

  • Baron

    There are extra Outsiders in play. [+2 Outsiders]

  • Vizier
    Jinxed with Preacher
    Jinxed with Fearmonger

    All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Demon

  • Lil' Monsta
    Jinxed with Hatter
    Jinxed with Vizier
    Jinxed with Magician

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

  • Al-Hadikhia

    Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

Traveller

  • Bishop

    Only the Storyteller can nominate. At least 1 opposite player must be nominated each day.

  • Deviant

    If you were funny today, you cannot die by exile.

  • Gangster

    Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.

  • Matron

    Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.

  • Scapegoat

    If a player of your alignment is executed, you might be executed instead.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Magician
  5. 5
    Preacher

    The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.

  6. 6
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  7. 7
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  8. 8
    Witch

    The Witch points to a player. If that player nominates tomorrow they die immediately.

  9. 9
    Fearmonger

    The Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.

  10. 10
    Amnesiac

    Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  11. 11
    Chef

    Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.

  12. 12
    Empath

    Show the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.

  13. 13
    Fortune Teller

    The Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.

  14. 14
    Grandmother

    Show the marked character token. Point to the marked player.

  15. 15
    Bounty Hunter

    Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.

  16. 16
    Spy

    Show the Grimoire to the Spy for as long as they need.

  17. 17
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Preacher

    The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.

  3. 3
    Witch

    If there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.

  4. 4
    Fearmonger

    The Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.

  5. 5
    Al-Hadikhia

    The Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.

  6. 6
    Lleech

    The Lleech points to a player. That player dies.

  7. 7
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  8. 8
    Sweetheart

    Choose a player that is drunk.

  9. 9
    Amnesiac

    If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  10. 10
    Grandmother

    If the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.

  11. 11
    Empath

    Show the finger signal (0, 1, 2) for the number of evil neighbours.

  12. 12
    Fortune Teller

    The Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.

  13. 13
    Town Crier

    Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).

  14. 14
    Bounty Hunter

    If the known evil player has died, point to another evil player.

  15. 15
    Spy

    Show the Grimoire to the Spy for as long as they need.

  16. 16
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Knight, High Priestess, Plague Doctor, Hatter, Vizier, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Lil' Monsta
    Jinxed with Hatter
    Lil' Monsta & Hatter

    If the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.

  • Jinxed with Lil' Monsta
    Jinxed with Vizier
    Lil' Monsta & Vizier

    If the Vizier is babysitting Lil' Monsta, they die when executed.

  • Jinxed with Magician
    Jinxed with Vizier
    Magician & Vizier

    If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

  • Jinxed with Lil' Monsta
    Jinxed with Magician
    Lil' Monsta & Magician

    If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

  • Jinxed with Magician
    Jinxed with Spy
    Magician & Spy

    When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.

  • Jinxed with Plague Doctor
    Jinxed with Spy
    Plague Doctor & Spy

    If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.

  • Jinxed with Plague Doctor
    Jinxed with Baron
    Plague Doctor & Baron

    If the Storyteller would gain the Baron ability, up to two players become Outsiders.

  • Jinxed with Vizier
    Jinxed with Preacher
    Vizier & Preacher

    If the Vizier loses their ability, they learn this, and cannot die during the day.

  • Jinxed with Vizier
    Jinxed with Fearmonger
    Vizier & Fearmonger

    The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.

  • Jinxed with Plague Doctor
    Jinxed with Fearmonger
    Plague Doctor & Fearmonger

    If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.