Trust goes one way
v3.0.0by EggnogCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
FoolThe first time you die, you don't.
AlchemistYou have a not-in-play Minion ability.
PacifistExecuted good players might not die.
Tea LadyIf both your alive neighbours are good, they can't die.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
Outsider
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
TinkerYou might die at any time.
MutantIf you are "mad" about being an Outsider, you might be executed.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Minion
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
VizierAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 7
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 11
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 5
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 6
LleechThe Lleech points to a player. That player dies.
- 7
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 8
TinkerThe Tinker might die.
- 9
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 10
Bounty HunterIf the known evil player has died, point to another evil player.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Harpy, Vizier, Yaggababble don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.