Don't Count Your Ravens
v1.0.0by Hugo VesperCustomDifficulty:
Bootlegger rules
- The Baron only adds 1 additional Outsider, rather than 2.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
MastermindIf the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
BaronThere are extra Outsiders in play. [+2 Outsiders]
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
ToymakerThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 5
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 6
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 3
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 4
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 5
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 6DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Bootlegger, Toymaker, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Recluse & SageThe Recluse might register as the Demon to the Sage.