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Death Deferred

v1.0.0

by Miles 2 GoCustomDifficulty:

2
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Banshee

    If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Exorcist

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Farmer

    If you die at night, an alive good player becomes a Farmer.

  • Fool

    The first time you die, you don't.

  • Innkeeper

    Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

  • Mayor

    If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Pacifist

    Executed good players might not die.

  • Professor

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

  • Sage

    If the Demon kills you, you learn that it is 1 of 2 players.

  • Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Soldier

    You are safe from the Demon.

  • Tea Lady

    If both your alive neighbours are good, they can't die.

  • Undertaker

    Each night*, you learn which character died by execution today.

  • Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsider

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

Minion

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

  • Vizier

    All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Demon

  • Leviathan
    Jinxed with Banshee
    Jinxed with Monk
    Jinxed with Soldier
    Jinxed with Mayor
    Jinxed with Exorcist
    Jinxed with Innkeeper
    Jinxed with Sage
    Jinxed with Farmer

    If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.

  • Lleech

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

  • Zombuul

    Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Sailor

    The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  5. 5
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  6. 6
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  7. 7
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  8. 8
    Leviathan

    Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'

  9. 9
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Sailor

    The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  3. 3
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  4. 4
    Innkeeper

    The previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.

  5. 5
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  6. 6
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  7. 7
    Exorcist

    The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.

  8. 8
    Zombuul

    If no-one died during the day: The Zombuul points to a player. That player dies.

  9. 9
    Po

    If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die

  10. 10
    Lleech

    The Lleech points to a player. That player dies.

  11. 11
    Sage

    If the Sage was killed by a Demon: Point to two players, one of which is that Demon.

  12. 12
    Professor

    If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.

  13. 13
    Farmer

    If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.

  14. 14
    Undertaker

    If a player was executed today: Show that player’s character token.

  15. 15
    Leviathan

    Change the Leviathan Day reminder for the next day.

  16. 16
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Banshee, Vizier, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Leviathan
    Jinxed with Banshee
    Leviathan & Banshee

    Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

  • Jinxed with Leviathan
    Jinxed with Monk
    Leviathan & Monk

    If the Leviathan nominates and executes the Monk-protected player, good wins.

  • Jinxed with Leviathan
    Jinxed with Soldier
    Leviathan & Soldier

    If the Leviathan nominates and executes the Soldier, good wins.

  • Jinxed with Leviathan
    Jinxed with Mayor
    Leviathan & Mayor

    If the Leviathan and the Mayor are alive on day 5 & no execution occurs, good wins.

  • Jinxed with Leviathan
    Jinxed with Exorcist
    Leviathan & Exorcist

    If the Leviathan nominates and executes the Exorcist-chosen player, good wins.

  • Jinxed with Leviathan
    Jinxed with Innkeeper
    Leviathan & Innkeeper

    If the Leviathan nominates and executes an Innkeeper-protected player, good wins.

  • Jinxed with Leviathan
    Jinxed with Sage
    Leviathan & Sage

    Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.

  • Jinxed with Leviathan
    Jinxed with Farmer
    Leviathan & Farmer

    Each night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.