Waiting For The Funeral
v1.0.0by SummerMCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
FlowergirlEach night*, you learn if a Demon voted today.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
Outsider
TinkerYou might die at any time.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Minion
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Pit-HagEach night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Demon
Leviathan

If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 5
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 6
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 7
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 8
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 9
GrandmotherShow the marked character token. Point to the marked player.
- 10
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 11
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 12
SpyShow the Grimoire to the Spy for as long as they need.
- 13
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 5
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 6
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 7
TinkerThe Tinker might die.
- 8
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 9
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 11
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 12
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 13
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 14
SpyShow the Grimoire to the Spy for as long as they need.
- 15
LeviathanChange the Leviathan Day reminder for the next day.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Harpy, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Leviathan & GrandmotherIf the Leviathan is in play and the Grandchild dies by execution, evil wins.

Leviathan & Pit-HagThe Leviathan cannot enter play after day 5.