Hats Off!
v1.0.0by taylorCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
FoolThe first time you die, you don't.
KnightYou start knowing 2 players that are not the Demon.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
SoldierYou are safe from the Demon.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
FlowergirlEach night*, you learn if a Demon voted today.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Outsider
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
SweetheartWhen you die, 1 player is drunk from now on.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
VizierAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
BaronThere are extra Outsiders in play. [+2 Outsiders]
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Lil' Monsta


Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
Traveller
GnomeAll players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
BishopOnly the Storyteller can nominate. At least 1 opposite player must be nominated each day.
GangsterOnce per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
Fabled & Loric
AngelSomething bad might happen to whoever is most responsible for the death of a new player.
ToymakerThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Storm CatcherName a good character. If in play, they can only die by execution, but evil players learn which player it is.
FibbinOnce per game, 1 good player might get incorrect information.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
Magician - 6
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 7
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 9
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 10
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 11
GrandmotherShow the marked character token. Point to the marked player.
- 12
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 13
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 4
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 5
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 6
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 7
SweetheartChoose a player that is drunk.
- 8
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 9
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 10
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 11
Bounty HunterIf the known evil player has died, point to another evil player.
- 12
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Knight, High Priestess, Hatter, Plague Doctor, Vizier, Organ Grinder, Angel, Toymaker, Storm Catcher, Fibbin, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lil' Monsta & HatterIf the Hatter dies & the Demon chooses Lil' Monsta, they also choose a Minion to become.

Lil' Monsta & VizierIf the Vizier is babysitting Lil' Monsta, they die when executed.

Magician & VizierIf the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.

Lil' Monsta & MagicianIf the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

Plague Doctor & BaronIf the Storyteller would gain the Baron ability, up to two players become Outsiders.

Bounty Hunter & PhilosopherIf the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.