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An Actors Nightmare

v1.0.0

by Jesse JamesCustomDifficulty:

4
Fibbin
Storm Catcher
Duchess
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Steward

    You start knowing 1 good player.

  • Librarian

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Snake Charmer

    Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.

  • Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Exorcist

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Undertaker

    Each night*, you learn which character died by execution today.

  • Huntsman

    Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]

  • Nightwatchman

    Once per game, at night, choose a player: they learn who you are.

  • Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

  • Farmer

    If you die at night, an alive good player becomes a Farmer.

  • Magician
    Jinxed with Widow
    Jinxed with Legion

    The Demon thinks you are a Minion. Minions think you are a Demon.

Outsider

  • Mutant

    If you are "mad" about being an Outsider, you might be executed.

  • Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.

  • Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

  • Barber

    If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minion

  • Cerenovus

    Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.

  • Evil Twin

    You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

  • Widow
    Jinxed with Damsel

    On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Demon

  • Yaggababble
    Jinxed with Exorcist

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

  • Shabaloth

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.

  • Lil' Monsta
    Jinxed with Magician

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Legion

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Traveller

  • Deviant

    If you were funny today, you cannot die by exile.

  • Apprentice

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).

  • Gangster

    Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.

  • Thief

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

  • Scapegoat

    If a player of your alignment is executed, you might be executed instead.

Fabled & Loric

  • Fibbin

    Once per game, 1 good player might get incorrect information.

  • Storm Catcher

    Name a good character. If in play, they can only die by execution, but evil players learn which player it is.

  • Duchess

    Each day, 3 players may choose to visit you. At night*, each visitor learns how many visitors are evil, but 1 gets false info.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Magician
  5. 5
    Sailor

    The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  6. 6
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  7. 7
    Widow

    Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.

  8. 8
    Snake Charmer

    The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.

  9. 9
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  10. 10
    Evil Twin

    Wake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.

  11. 11
    Cerenovus

    The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.

  12. 12
    Huntsman

    The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.

  13. 13
    Damsel

    Wake all the Minions, show them the 'This character selected you' card and the Damsel token.

  14. 14
    Librarian

    Show the character token of an Outsider in play. Point to two players, one of which is that character.

  15. 15
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  16. 16
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  17. 17
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Sailor

    The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  3. 3
    Snake Charmer

    The Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.

  4. 4
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  5. 5
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  6. 6
    Cerenovus

    The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.

  7. 7
    Exorcist

    The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.

  8. 8
    Legion

    Choose a player, that player dies.

  9. 9
    Shabaloth

    One player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.

  10. 10
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  11. 11
    Barber

    If the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.

  12. 12
    Huntsman

    The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.

  13. 13
    Damsel

    If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.

  14. 14
    Farmer

    If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.

  15. 15
    Undertaker

    If a player was executed today: Show that player’s character token.

  16. 16
    Dreamer

    The Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.

  17. 17
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  18. 18
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, Yaggababble, Fibbin, Storm Catcher, Duchess, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Lil' Monsta
    Jinxed with Magician
    Lil' Monsta & Magician

    If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.

  • Jinxed with Yaggababble
    Jinxed with Exorcist
    Yaggababble & Exorcist

    If the Exorcist chooses the Yaggababble, the Yaggababble does not kill tonight.

  • Jinxed with Widow
    Jinxed with Damsel
    Widow & Damsel

    If the Widow is (or has been) in play, the Damsel is poisoned.

  • Jinxed with Magician
    Jinxed with Widow
    Magician & Widow

    When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.

  • Jinxed with Magician
    Jinxed with Legion
    Magician & Legion

    If the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.