Wilting Gardens
v2.0.0by IndigoCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
FlowergirlEach night*, you learn if a Demon voted today.
OracleEach night*, you learn how many dead players are evil.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
FoolThe first time you die, you don't.
Poppy GrowerMinions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Plague Doctor
When you die, the Storyteller gains a Minion ability.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
SnitchMinions start knowing 3 not-in-play characters.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
BoffinThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Poppy GrowerDo not inform the Demon/Minions who each other are
- 5
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 6
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 7
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 8
GodfatherShow each of the Outsider tokens in play.
- 9
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 10
PixieShow the Pixie 1 in-play Townsfolk character token.
- 11
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Poppy GrowerIf the Poppy Grower has died, show the Minions/Demon who each other are.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 5
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 6
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 7
No DashiiThe No Dashii points to a player. That player dies.
- 8
LleechThe Lleech points to a player. That player dies.
- 9
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 10
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 11
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 12
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Knight, High Priestess, Alsaahir, Banshee, Plague Doctor, Hatter, Boffin, Ojo, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Plague Doctor & BoomdandyIf the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.