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Low Stakes

v1.0.1

by crayonCustomDifficulty:

2
Buddhist
Djinn
Fibbin
Toymaker

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.

  • Preacher

    Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • Flowergirl

    Each night*, you learn if a Demon voted today.

  • Town Crier

    Each night*, you learn if a Minion nominated today.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Exorcist

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.

  • Philosopher

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

  • Soldier

    You are safe from the Demon.

  • Fool

    The first time you die, you don't.

  • Alchemist
    Jinxed with Summoner
    Jinxed with Mastermind
    Jinxed with Marionette

    You have a not-in-play Minion ability.

  • Pacifist

    Executed good players might not die.

  • Ravenkeeper

    If you die at night, you are woken to choose a player: you learn their character.

Outsider

  • Snitch

    Minions start knowing 3 not-in-play characters.

  • Butler

    Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.

  • Tinker

    You might die at any time.

  • Zealot

    If there are 5 or more players alive, you must vote for every nomination.

Minion

  • Baron

    There are extra Outsiders in play. [+2 Outsiders]

  • Mastermind

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

  • Marionette
    Jinxed with Summoner
    Jinxed with Lil' Monsta

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

  • Summoner
    Jinxed with Preacher

    You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]

Demon

  • Lil' Monsta

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Leviathan
    Jinxed with Monk
    Jinxed with Ravenkeeper
    Jinxed with Soldier
    Jinxed with Exorcist
    Jinxed with King

    If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.

Traveller

  • Bishop

    Only the Storyteller can nominate. At least 1 opposite player must be nominated each day.

  • Deviant

    If you were funny today, you cannot die by exile.

  • Thief

    Each night, choose a player (not yourself): their vote counts negatively tomorrow.

Fabled & Loric

  • Buddhist

    For the first 2 minutes of each day, veteran players may not talk.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

  • Fibbin

    Once per game, 1 good player might get incorrect information.

  • Toymaker

    The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Philosopher

    The Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  5. 5
    Alchemist

    Show the Alchemist a not-in-play Minion token

  6. 6
    Snitch

    After Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.

  7. 7
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  8. 8
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  9. 9
    Preacher

    The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.

  10. 10
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  11. 11
    Butler

    The Butler points to a player. Mark that player as 'Master'.

  12. 12
    Leviathan

    Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'

  13. 13
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Philosopher

    If the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.

  3. 3
    Preacher

    The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.

  4. 4
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  5. 5
    Exorcist

    The Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.

  6. 6
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  7. 7
    Tinker

    The Tinker might die.

  8. 8
    Ravenkeeper

    If the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.

  9. 9
    Flowergirl

    Nod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).

  10. 10
    Town Crier

    Nod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).

  11. 11
    King

    If there are more dead than living, show the King a character token of a living player.

  12. 12
    Butler

    The Butler points to a player. Mark that player as 'Master'.

  13. 13
    Leviathan

    Change the Leviathan Day reminder for the next day.

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

High Priestess, Zealot, Summoner, Buddhist, Djinn, Fibbin, Toymaker don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Marionette
    Jinxed with Summoner
    Marionette & Summoner

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

  • Jinxed with Alchemist
    Jinxed with Summoner
    Alchemist & Summoner

    The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]

  • Jinxed with Leviathan
    Jinxed with Monk
    Leviathan & Monk

    If the Leviathan nominates and executes the Monk-protected player, good wins.

  • Jinxed with Leviathan
    Jinxed with Ravenkeeper
    Leviathan & Ravenkeeper

    Each night*, the Leviathan chooses an alive player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.

  • Jinxed with Leviathan
    Jinxed with Soldier
    Leviathan & Soldier

    If the Leviathan nominates and executes the Soldier, good wins.

  • Jinxed with Leviathan
    Jinxed with Exorcist
    Leviathan & Exorcist

    If the Leviathan nominates and executes the Exorcist-chosen player, good wins.

  • Jinxed with Alchemist
    Jinxed with Mastermind
    Alchemist & Mastermind

    An Alchemist-Mastermind has no Mastermind ability & the Mastermind is not-in-play.

  • Jinxed with Summoner
    Jinxed with Preacher
    Summoner & Preacher

    If the living Summoner has no ability, the Storyteller has the Summoner ability.

  • Jinxed with Leviathan
    Jinxed with King
    Leviathan & King

    If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

  • Jinxed with Alchemist
    Jinxed with Marionette
    Alchemist & Marionette

    An Alchemist-Marionette has no Marionette ability & the Marionette is in play.

  • Jinxed with Marionette
    Jinxed with Lil' Monsta
    Marionette & Lil' Monsta

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.