Wonderful Wizard Of Oz
v1.0.0by Jared PurfieldCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
OracleEach night*, you learn how many dead players are evil.
AcrobatEach night*, if either good living neighbour is drunk or poisoned, you die.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Town CrierEach night*, you learn if a Minion nominated today.
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Alchemist
You have a not-in-play Minion ability.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
MutantIf you are "mad" about being an Outsider, you might be executed.
TinkerYou might die at any time.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
MarionetteYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 6
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 7
GodfatherShow each of the Outsider tokens in play.
- 8
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 9
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 10
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 11
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 5
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 6
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 7
No DashiiThe No Dashii points to a player. That player dies.
- 8
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 9
AcrobatIf a good living neighbour is drunk or poisoned, the Acrobat player dies.
- 10
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 11
TinkerThe Tinker might die.
- 12
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 13
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 14
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 15DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Banshee, Wizard, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Alchemist & MarionetteAn Alchemist-Marionette has no Marionette ability & the Marionette is in play.