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The Flaming Eye of Sauron

v1.1.0

by Mc.GnolanCustomDifficulty:

2
Djinn

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Alchemist
    Jinxed with Organ Grinder
    Jinxed with Spy
    Jinxed with Marionette

    You have a not-in-play Minion ability.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.

  • Huntsman

    Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]

  • Balloonist

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • Preacher

    Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.

  • Noble

    You start knowing 3 players, 1 and only 1 of which is evil.

  • Shugenja

    You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.

  • Farmer

    If you die at night, an alive good player becomes a Farmer.

  • Juggler

    On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

  • Oracle

    Each night*, you learn how many dead players are evil.

  • Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

Outsider

  • Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.

  • Plague Doctor
    Jinxed with Spy
    Jinxed with Marionette

    When you die, the Storyteller gains a Minion ability.

  • Mutant

    If you are "mad" about being an Outsider, you might be executed.

  • Politician

    If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minion

  • Cerenovus

    Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.

  • Marionette
    Jinxed with Balloonist
    Jinxed with Huntsman
    Jinxed with Lil' Monsta

    You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

  • Godfather

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.

  • Organ Grinder

    All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

  • Spy
    Jinxed with Damsel

    Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

Demon

  • Lil' Monsta

    Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]

  • Ojo

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Fabled & Loric

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Alchemist

    Show the Alchemist a not-in-play Minion token

  5. 5
    Marionette

    Select one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.

  6. 6
    Preacher

    The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.

  7. 7
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.

  8. 8
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  9. 9
    Godfather

    Show each of the Outsider tokens in play.

  10. 10
    Cerenovus

    The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.

  11. 11
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  12. 12
    Huntsman

    The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.

  13. 13
    Damsel

    Wake all the Minions, show them the 'This character selected you' card and the Damsel token.

  14. 14
    Noble

    Point to 3 players including one evil player, in no particular order.

  15. 15
    Balloonist

    Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.

  16. 16
    Spy

    Show the Grimoire to the Spy for as long as they need.

  17. 17
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Preacher

    The Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.

  3. 3
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  4. 4
    Cerenovus

    The Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.

  5. 5
    Lil' Monsta

    Wake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.

  6. 6
    Godfather

    If an Outsider died today: The Godfather points to a player. That player dies.

  7. 7
    Huntsman

    The Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.

  8. 8
    Damsel

    If selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.

  9. 9
    Farmer

    If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.

  10. 10
    Oracle

    Show the hand signal for the number (0, 1, 2, etc.) of dead evil players.

  11. 11
    Juggler

    If today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.

  12. 12
    Balloonist

    Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.

  13. 13
    Spy

    Show the Grimoire to the Spy for as long as they need.

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Shugenja, Village Idiot, Plague Doctor, Organ Grinder, Ojo, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Alchemist
    Jinxed with Organ Grinder
    Alchemist & Organ Grinder

    If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play. If both are sober, both are drunk.

  • Jinxed with Alchemist
    Jinxed with Spy
    Alchemist & Spy

    An Alchemist-Spy has no Spy ability & a Spy is in play. After each execution, a living Alchemist-Spy may publicly guess a living player as the Spy. If correct, the Demon must choose the Spy tonight.

  • Jinxed with Plague Doctor
    Jinxed with Spy
    Plague Doctor & Spy

    If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.

  • Jinxed with Marionette
    Jinxed with Balloonist
    Marionette & Balloonist

    If the Marionette thinks that they are the Balloonist, an Outsider might have been added.

  • Jinxed with Marionette
    Jinxed with Huntsman
    Marionette & Huntsman

    If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.

  • Jinxed with Spy
    Jinxed with Damsel
    Spy & Damsel

    If the Spy is (or has been) in play, the Damsel is poisoned.

  • Jinxed with Alchemist
    Jinxed with Marionette
    Alchemist & Marionette

    An Alchemist-Marionette has no Marionette ability & the Marionette is in play.

  • Jinxed with Plague Doctor
    Jinxed with Marionette
    Plague Doctor & Marionette

    If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

  • Jinxed with Marionette
    Jinxed with Lil' Monsta
    Marionette & Lil' Monsta

    If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.