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Just This Once Everybody Lives

v1.2.0

by SummerMCustomDifficulty:

1

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Clockmaker

    You start knowing how many steps from the Demon to its nearest Minion.

  • Washerwoman

    You start knowing that 1 of 2 players is a particular Townsfolk.

  • Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Farmer

    If you die at night, an alive good player becomes a Farmer.

  • Tea Lady

    If both your alive neighbours are good, they can't die.

  • Gossip

    Each day, you may make a public statement. Tonight, if it was true, a player dies.

  • Balloonist

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • Professor

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.

  • Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Soldier

    You are safe from the Demon.

  • Fool

    The first time you die, you don't.

Outsider

  • Moonchild

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

  • Plague Doctor

    When you die, the Storyteller gains a Minion ability.

  • Goon

    Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.

  • Golem

    You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

Minion

  • Widow

    On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

  • Mastermind

    If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

  • Assassin

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Demon

  • Pukka

    Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.

  • Yaggababble

    You start knowing a secret phrase. For each time you said it publicly today, a player might die.

  • Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.

  • Fang Gu

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Widow

    Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.

  5. 5
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  6. 6
    Pukka

    The Pukka points to a player. That player is poisoned.

  7. 7
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  8. 8
    Washerwoman

    Show the character token of a Townsfolk in play. Point to two players, one of which is that character.

  9. 9
    Grandmother

    Show the marked character token. Point to the marked player.

  10. 10
    Clockmaker

    Show the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.

  11. 11
    Balloonist

    Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.

  12. 12
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  3. 3
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  4. 4
    Pukka

    The Pukka points to a player. That player is poisoned. The previously poisoned player dies.

  5. 5
    Po

    If the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die

  6. 6
    Fang Gu

    The Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.

  7. 7
    Assassin

    If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.

  8. 8
    Gossip

    If the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.

  9. 9
    Professor

    If the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.

  10. 10
    Farmer

    If a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.

  11. 11
    Moonchild

    If the Moonchild used their ability to target a player today: If that player is good, they die.

  12. 12
    Grandmother

    If the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.

  13. 13
    Balloonist

    Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Plague Doctor, Yaggababble don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.