We Are Making Waffles
v1.0.0by LivFreeOrPie / Bill PzCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
Village IdiotEach night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Minion
BaronThere are extra Outsiders in play. [+2 Outsiders]
VizierAll players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
PukkaThe Pukka points to a player. That player is poisoned.
- 6
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 7
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 8
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 3
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 4
KingIf there are more dead than living, show the King a character token of a living player.
- 5
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 6
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Village Idiot, Ogre, Vizier, Ojo, Bootlegger, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.