Pulling Along
v1.0.0by Leafeon52CustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
GeneralEach night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
MutantIf you are "mad" about being an Outsider, you might be executed.
Plague DoctorWhen you die, the Storyteller gains a Minion ability.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Pit-HagEach night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Demon
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fabled & Loric
Storm CatcherName a good character. If in play, they can only die by execution, but evil players learn which player it is.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
Magician - 6
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 7
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 8
PoisonerThe Poisoner points to a player. That player is poisoned.
- 9
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 10
GodfatherShow each of the Outsider tokens in play.
- 11
MezephelesShow the Mezepheles their secret word.
- 12
PixieShow the Pixie 1 in-play Townsfolk character token.
- 13
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 14
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 15
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 16
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 5
Pit-HagThe Pit-Hag points to a player and a character on the sheet. If this character is not in play, wake that player and show them the 'You are' card and the relevant character token. If the character is in play, nothing happens.
- 6
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 7
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 8
LegionChoose a player, that player dies.
- 9
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 10
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 11
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 12
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 13
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 14
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 15
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 16
KingIf there are more dead than living, show the King a character token of a living player.
- 17
GeneralShow the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.
- 18DDawn
Wait for a few seconds. End the Night Phase.
High Priestess, Plague Doctor, Storm Catcher, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Magician & LegionIf the Magician is in play, during the Demon info step, Legion wake in separate groups. Each group learns which players are good, but does not learn the Magician.