Loricbucket
v1.0.0by BigBrainBen10CustomDifficulty:
Bootlegger rules
- Twice per game, each player may ask any one storyteller of their choosing if they are a specific character. the storyteller must answer.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
AlchemistYou have a not-in-play Minion ability.
StewardYou start knowing 1 good player.
Bounty HunterYou start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
PacifistExecuted good players might not die.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
TinkerYou might die at any time.
SaintIf you die by execution, your team loses.
Minion
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
BaronThere are extra Outsiders in play. [+2 Outsiders]
Demon
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled & Loric
ZenomancerOne or more players each have a goal. When achieved, that player learns a piece of true info.
God of UgOne Ug hat. When wear Ug hat, must speak one sound at a time but vote twice. If fail, pass Ug hat.
VentriloquistIf a player is mad as a fresh character during their nomination, they might not die if executed today.
GardenerThe Storyteller assigns all players' characters.
PopeThere are duplicate good characters in play. They might also be bluffs.
HinduThe first 4 players to die are immediately reincarnated as Travellers of the same alignment.
KnavesThere are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
TorPlayers don't know their character or alignment. They learn them when they die.
BootleggerThis script has homebrew characters or rules.
Storm CatcherName a good character. If in play, they can only die by execution, but evil players learn which player it is.
Big WigEach nominee chooses a player: until voting, only they may speak & they are mad the nominee is good or they might die.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 6
Bounty HunterPoint to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 3
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 6
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 7
LegionChoose a player, that player dies.
- 8
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 9
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 10
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 11
TinkerThe Tinker might die.
- 12
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 13
Bounty HunterIf the known evil player has died, point to another evil player.
- 14DDawn
Wait for a few seconds. End the Night Phase.
Alsaahir, Steward, Princess, Wizard, Zenomancer, God of Ug, Ventriloquist, Gardener, Pope, Hindu, Knaves, Tor, Bootlegger, Storm Catcher, Big Wig don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.