Miss Register
v0.6.1by AxolatorCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
KnightYou start knowing 2 players that are not the Demon.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
Mathematician


Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
UndertakerEach night*, you learn which character died by execution today.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
RavenkeeperIf you die at night, you are woken to choose a player: you learn their character.
SoldierYou are safe from the Demon.
Magician

The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
RecluseYou might register as evil & as a Minion or Demon, even if dead.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
BaronThere are extra Outsiders in play. [+2 Outsiders]
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
MarionetteYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Traveller
ScapegoatIf a player of your alignment is executed, you might be executed instead.
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
BureaucratEach night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
ThiefEach night, choose a player (not yourself): their vote counts negatively tomorrow.
ButcherEach day, after the 1st execution, you may nominate again.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Magician - 5
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 6
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 7
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 8
PukkaThe Pukka points to a player. That player is poisoned.
- 9
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 11
SpyShow the Grimoire to the Spy for as long as they need.
- 12
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 3
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 4
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 5
LleechThe Lleech points to a player. That player dies.
- 6
RavenkeeperIf the Ravenkeeper died tonight: The Ravenkeeper points to a player. Show that player’s character token.
- 7
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 8
UndertakerIf a player was executed today: Show that player’s character token.
- 9
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 10
SpyShow the Grimoire to the Spy for as long as they need.
- 11
MathematicianShow the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Knight, Shugenja, High Priestess, Alsaahir, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Mathematician & DrunkThe Mathematician learns if the Drunk's ability yielded false info or failed to work properly.

Magician & SpyWhen the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.

Mathematician & LunaticThe Mathematician learns if the Lunatic attacks a different player than the real Demon attacked.

Mathematician & MarionetteThe Mathematician learns if the Marionette's ability yielded false info or failed to work properly.

Magician & MarionetteIf the Magician is alive, the Demon doesn't know which neighbor is the Marionette.