Schizoid Adventure pt.1
v1.0.0by DaFrooog75CustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
MutantIf you are "mad" about being an Outsider, you might be executed.
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Boffin



The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Summoner

You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Legion


Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Leviathan
If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
RiotNominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 5
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 6
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 7
MezephelesShow the Mezepheles their secret word.
- 8
SpyShow the Grimoire to the Spy for as long as they need.
- 9
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 3
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 4
LegionChoose a player, that player dies.
- 5
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 6
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 7
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 8
SpyShow the Grimoire to the Spy for as long as they need.
- 9
LeviathanChange the Leviathan Day reminder for the next day.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Hatter, Boffin, Wizard, Summoner, Organ Grinder, Yaggababble, Kazali, Ojo, Djinn, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Leviathan & HatterThe Leviathan cannot enter play after day 5.

Legion & HatterIf Legion is created, all evil players become Legion. If Legion is in play, the Hatter has no ability.

Summoner & HatterIf the Summoner creates a second living Demon, deaths tonight are arbitrary.

Legion & SummonerIf Legion is summoned, all evil players become Legion.

Marionette & SummonerIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Marionette & KazaliIf there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.

Summoner & KazaliIf the Summoner creates a second living Demon, deaths tonight are arbitrary.

Boffin & DrunkThe Demon cannot have the Drunk ability.

Heretic & SpyOnly 1 jinxed character can be in play.

Boffin & GoonIf the Demon has the Goon ability, they can't turn good due to this ability.

Boffin & HereticThe Demon cannot have the Heretic ability.

Legion & PoliticianThe Politician might register as evil to Legion.

Boffin & PoliticianThe Demon cannot have the Politician ability.