Snack Sized
v1.1.0by FlyingludicoloCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
FarmerIf you die at night, an alive good player becomes a Farmer.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Fabled & Loric
ToymakerThe Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
SentinelThere might be 1 extra or 1 fewer Outsider in play.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PoisonerThe Poisoner points to a player. That player is poisoned.
- 5
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 6
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 7
SpyShow the Grimoire to the Spy for as long as they need.
- 8
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 4
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 5
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 6
SpyShow the Grimoire to the Spy for as long as they need.
- 7
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Toymaker, Sentinel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Cannibal & ButlerIf the Cannibal gains the Butler ability, the Cannibal learns this.