No Death in Teensyville
v1.0.0by Miles PurintonCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
SoldierYou are safe from the Demon.
FoolThe first time you die, you don't.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
Outsider
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
SweetheartWhen you die, 1 player is drunk from now on.
Minion
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
Demon
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
PoisonerThe Poisoner points to a player. That player is poisoned.
- 7
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 8
PixieShow the Pixie 1 in-play Townsfolk character token.
- 9
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 6
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 7
LleechThe Lleech points to a player. That player dies.
- 8
SweetheartChoose a player that is drunk.
- 9
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 10DDawn
Wait for a few seconds. End the Night Phase.
Hatter doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.