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Laugh Riot

v1.0.0

by Mevolas RubenidoCustomDifficulty:

5
Sentinel

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Librarian

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)

  • Steward

    You start knowing 1 good player.

  • Cult Leader

    Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.

  • Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.

  • Slayer

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.

Outsider

  • Golem

    You may only nominate once per game. When you do, if the nominee is not the Demon, they die.

  • Plague Doctor

    When you die, the Storyteller gains a Minion ability.

Minion

  • Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

  • Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.

Demon

  • Riot

    Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]

Fabled & Loric

  • Sentinel

    There might be 1 extra or 1 fewer Outsider in play.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    Sailor

    The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  5. 5
    Poisoner

    The Poisoner points to a player. That player is poisoned.

  6. 6
    Devil's Advocate

    The Devil’s Advocate points to a living player. That player survives execution tomorrow.

  7. 7
    Librarian

    Show the character token of an Outsider in play. Point to two players, one of which is that character.

  8. 8
    Cult Leader

    If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.

  9. 9
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Sailor

    The previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.

  3. 3
    Poisoner

    The previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.

  4. 4
    Devil's Advocate

    The Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.

  5. 5
    Cult Leader

    If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.

  6. 6
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Steward, Plague Doctor, Sentinel don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.