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Rain Town

v2.0.0

by MAAT's BuddyCustomDifficulty:

6
Bootlegger
Djinn

Bootlegger rules

  • Ignore Heretic's jinxes, Heretic is not canon and will never appear in game (Thanks, Andrew.)
  • Heretic's dating simulator is also not canon

"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.

Characters

Townsfolk

  • Chef

    You start knowing how many pairs of evil players there are.

  • Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.

  • Bounty Hunter

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]

  • Balloonist

    Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]

  • Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]

  • King

    Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.

  • Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.

  • Acrobat

    Each night*, if either good living neighbour is drunk or poisoned, you die.

  • Nightwatchman

    Once per game, at night, choose a player: they learn who you are.

  • Slayer

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.

  • Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.

  • Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.

  • Choirboy

    If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsider

  • Recluse

    You might register as evil & as a Minion or Demon, even if dead.

  • Moonchild

    When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

  • Saint

    If you die by execution, your team loses.

  • Heretic
    Jinxed with Widow
    Jinxed with Lleech

    Whoever wins, loses & whoever loses, wins, even if you are dead.

  • Puzzlemaster

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minion

  • Harpy

    Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.

  • Assassin

    Once per game, at night*, choose a player: they die, even if for some reason they could not.

  • Widow

    On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

  • Boomdandy

    If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.

Demon

  • Vigormortis

    Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]

  • Lleech
    Jinxed with Slayer

    Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.

  • Leviathan
    Jinxed with Monk
    Jinxed with King

    If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.

Fabled & Loric

  • Bootlegger

    This script has homebrew characters or rules.

  • Djinn

    Use the Djinn's special rule. All players know what it is.

Night order

First night

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    M
    Minion Info

    If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.

  3. 3
    D
    Demon Info

    If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.

  4. 4
    King

    Wake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.

  5. 5
    Lleech

    The Lleech points to a player. Place the Poisoned reminder token.

  6. 6
    Widow

    Show the Grimoire to the Widow for as long as they need. The Widow points to a player. That player is poisoned. Wake a good player. Show the 'These characters are in play' card, then the Widow character token.

  7. 7
    Pixie

    Show the Pixie 1 in-play Townsfolk character token.

  8. 8
    Amnesiac

    Decide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  9. 9
    Chef

    Show the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.

  10. 10
    Balloonist

    Choose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.

  11. 11
    Bounty Hunter

    Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.

  12. 12
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  13. 13
    Leviathan

    Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'

  14. 14
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Other nights

  1. 1
    D
    Dusk

    Start the Night Phase.

  2. 2
    Monk

    The previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.

  3. 3
    Vigormortis

    The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.

  4. 4
    Lleech

    The Lleech points to a player. That player dies.

  5. 5
    Assassin

    If the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.

  6. 6
    Acrobat

    If a good living neighbour is drunk or poisoned, the Acrobat player dies.

  7. 7
    Choirboy

    If the King was killed by the Demon, wake the Choirboy and point to the Demon player.

  8. 8
    Amnesiac

    If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.

  9. 9
    Moonchild

    If the Moonchild used their ability to target a player today: If that player is good, they die.

  10. 10
    Balloonist

    Choose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.

  11. 11
    King

    If there are more dead than living, show the King a character token of a living player.

  12. 12
    Bounty Hunter

    If the known evil player has died, point to another evil player.

  13. 13
    Nightwatchman

    The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.

  14. 14
    Leviathan

    Change the Leviathan Day reminder for the next day.

  15. 15
    D
    Dawn

    Wait for a few seconds. End the Night Phase.

Village Idiot, Harpy, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.

Jinxes
  • Jinxed with Leviathan
    Jinxed with Monk
    Leviathan & Monk

    If the Leviathan nominates and executes the Monk-protected player, good wins.

  • Jinxed with Lleech
    Jinxed with Slayer
    Lleech & Slayer

    If the Slayer slays the Lleech host, the host dies.

  • Jinxed with Leviathan
    Jinxed with King
    Leviathan & King

    If the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.

  • Jinxed with Heretic
    Jinxed with Widow
    Heretic & Widow

    Only 1 jinxed character can be in play.

  • Jinxed with Heretic
    Jinxed with Lleech
    Heretic & Lleech

    Only 1 jinxed character can be in play.