Guessing Games
v1.0.0by ShadowhawkCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
ChefYou start knowing how many pairs of evil players there are.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
OracleEach night*, you learn how many dead players are evil.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Summoner

You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
ZombuulEach night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PukkaThe Pukka points to a player. That player is poisoned.
- 5
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 6
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 7
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 8DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
ZombuulIf no-one died during the day: The Zombuul points to a player. That player dies.
- 3
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 4
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 5
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 6
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 7
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 8
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Knight, Alsaahir, Summoner, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Summoner & ZombuulIf the Summoner summons a dead player into the Zombuul, the Zombuul has already 'died once'.

Summoner & PukkaThe Summoner may summon a Pukka on the 2nd night instead of the 3rd.