Double Reverse Uno
v1.0.0by BackupCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ChefYou start knowing how many pairs of evil players there are.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
PreacherEach night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
OracleEach night*, you learn how many dead players are evil.
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
AlchemistYou have a not-in-play Minion ability.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
MagicianThe Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
LunaticYou think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
SaintIf you die by execution, your team loses.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
HereticWhoever wins, loses & whoever loses, wins, even if you are dead.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
AlchemistShow the Alchemist a not-in-play Minion token
- 6
Magician - 7
LunaticIf 7 or more players: Show the Lunatic a number of arbitrary 'Minions', players equal to the number of Minions in play. Show 3 character tokens of arbitrary good characters. If the token received by the Lunatic is a Demon that would wake tonight: Allow the Lunatic to do the Demon actions. Place their 'attack' markers. Wake the Demon. Show the Demon’s real character token. Show them the Lunatic player. If the Lunatic attacked players: Show the real demon each marked player. Remove any Lunatic 'attack' markers.
- 8
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 9
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 10
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 11
MezephelesShow the Mezepheles their secret word.
- 12
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 13
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 14
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 15
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 16
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 17DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
PreacherThe Preacher chooses a player. If a Minion is chosen, wake the Minion and show the 'This character selected you' card and then the Preacher token.
- 4
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 5
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 6
LunaticAllow the Lunatic to do the actions of the Demon. Place their 'attack' markers. If the Lunatic selected players: Wake the Demon. Show the 'attack' marker, then point to each marked player. Remove any Lunatic 'attack' markers.
- 7
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 8
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 9
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 10
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Alsaahir doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.