Once in a Blood Moon
v1.0.0by WasherOttCustomDifficulty:
Bootlegger rules
- "You start knowing" roles instead can be activated once per game, at night. The information learned applies only to alive players.
- "On your 1st day" roles instead are "Once per game, during the day"
- "On your 1st night" roles instead are "Once per game, at night"
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
ChefYou start knowing how many pairs of evil players there are.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
InvestigatorYou start knowing that 1 of 2 players is a particular Minion.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
EngineerOnce per game, at night, choose which Minions or which Demon is in play.
CourtierOnce per game, at night, choose a character: they are drunk for 3 nights & 3 days.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Outsider
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
WraithYou may choose to open your eyes at night. You wake when other evil players do.
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
KazaliEach night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
VigormortisEach night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbour. [-1 Outsider]
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the You are card and the relevant character tokens.
- 5
CourtierThe Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 6
MezephelesShow the Mezepheles their secret word.
- 7
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 8
InvestigatorShow the character token of a Minion in play. Point to two players, one of which is that character.
- 9
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 10
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 11
NoblePoint to 3 players including one evil player, in no particular order.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
EngineerThe Engineer shows a 'no' head signal, or points to a Demon or points to the relevant number of Minions. If the Engineer chose characters, replace the Demon or Minions with the choices, then wake the relevant players and show them the 'You are' card and the relevant character tokens.
- 3
CourtierReduce the remaining number of days the marked player is poisoned. If the Courtier has not yet used their ability: The Courtier either shows a 'no' head signal, or points to a character on the sheet. If the Courtier used their ability: If that character is in play, that player is drunk.
- 4
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 5
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 6
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 7
VigormortisThe Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbours is poisoned.
- 8
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 9
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 10
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Steward, Princess, Ogre, Wraith, Boffin, Kazali, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Boffin & OgreThe Demon cannot have the Ogre ability.