yapper
v1.0.1by TruqueCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
UndertakerEach night*, you learn which character died by execution today.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
SavantEach day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fortune TellerEach night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Outsider
MutantIf you are "mad" about being an Outsider, you might be executed.
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
PoliticianIf you were the player most responsible for your team losing, you change alignment & win, even if dead.
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Minion
MezephelesYou start knowing a secret word. The 1st good player to say this word becomes evil that night.
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
BaronThere are extra Outsiders in play. [+2 Outsiders]
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 5
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 6
MezephelesShow the Mezepheles their secret word.
- 7
PixieShow the Pixie 1 in-play Townsfolk character token.
- 8
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 9
Fortune TellerThe Fortune Teller points to two players. Give the head signal (nod yes, shake no) for whether one of those players is the Demon.
- 10
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 11
NoblePoint to 3 players including one evil player, in no particular order.
- 12
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 3
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 4
MezephelesWake the 1st good player that said the Mezepheles' secret word and show them the 'You are' card and the thumbs down evil signal.
- 5
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 6
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 7
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 8
Fortune TellerThe Fortune Teller points to two players. Show the head signal (nod 'yes', shake 'no') for whether one of those players is the Demon.
- 9
UndertakerIf a player was executed today: Show that player’s character token.
- 10
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 11
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 12
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Shugenja, Yaggababble don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.