Quick wizard games
v1.0.0by ZenitsuCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
AlsaahirEach day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
Snake CharmerEach night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
AlchemistYou have a not-in-play Minion ability.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Outsider
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
HereticWhoever wins, loses & whoever loses, wins, even if you are dead.
Minion
WizardOnce per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
GoblinIf you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
AlchemistShow the Alchemist a not-in-play Minion token
- 6
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 7
PukkaThe Pukka points to a player. That player is poisoned.
- 8
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
Snake CharmerThe Snake Charmer points to a player. If that player is the Demon: swap the Demon and Snake Charmer character and alignments. Wake each player to inform them of their new role and alignment. The new Snake Charmer is poisoned.
- 4
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 5
VortoxThe Vortox points to a player. That player dies.
- 6
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 7DDawn
Wait for a few seconds. End the Night Phase.
Alsaahir, Wizard don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.