A Royal Disaster
v2.1.1by one__catCustomDifficulty:
Bootlegger rules
- If a Leviathan is in play, and a good player nominated by the princess would be executed: They aren't.
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
High PriestessEach night, learn which player the Storyteller believes you should talk to most.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
ChambermaidEach night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
PrincessOn your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Cannibal

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
BansheeIf the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
HermitYou have all Outsider abilities. [-0 or -1 Outsider]
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
HatterIf you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
HarpyEach night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
FearmongerEach night, choose a player. If you nominate & execute them, their team loses. All players know if you choose a new player.
Summoner

You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Organ GrinderAll players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
XaanOn night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Demon
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Leviathan


If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Traveller
ThiefEach night, choose a player (not yourself): their vote counts negatively tomorrow.
Bone CollectorOnce per game, at night, choose a dead player: they regain their ability until dusk.
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
DeviantIf you were funny today, you cannot die by exile.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
Fabled & Loric
BootleggerThis script has homebrew characters or rules.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
FearmongerThe Fearmonger points to a player. Place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 6
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 7
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 8
NoblePoint to 3 players including one evil player, in no particular order.
- 9
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 10
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 11
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 12
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 13
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 14DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
FearmongerThe Fearmonger points to a player. If different from the previous night, place the Fear token next to that player and announce that a new player has been selected with the Fearmonger ability.
- 3
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 4
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 5
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 6
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 7
KingIf there are more dead than living, show the King a character token of a living player.
- 8
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 9
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 10
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 11
ChambermaidThe Chambermaid points to two players. Show the number signal (0, 1, 2, …) for how many of those players wake tonight for their ability.
- 12
LeviathanChange the Leviathan Day reminder for the next day.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Knight, High Priestess, Princess, Banshee, Hermit, Hatter, Harpy, Summoner, Organ Grinder, Xaan, Ojo, Lord of Typhon, Bootlegger, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Cannibal & PrincessIf the Cannibal nominated, executed, & killed the Princess today, the Demon doesn't kill tonight.

Leviathan & BansheeEach night*, the Leviathan chooses an alive good player (different to previous nights): a chosen Banshee dies & gains their ability.

Leviathan & HatterThe Leviathan cannot enter play after day 5.

Summoner & HatterIf the Summoner creates a second living Demon, deaths tonight are arbitrary.

Butler & Organ GrinderIf the Organ Grinder is causing eyes closed voting, the Butler may raise their hand to vote but their vote is only counted if their master voted too.

Summoner & Lord of TyphonIf a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.

Cannibal & ButlerIf the Cannibal gains the Butler ability, the Cannibal learns this.

Leviathan & KingIf the Leviathan is in play, and at least 1 player is dead, the King learns an alive character each night.