Almost Immortal Dance Party
v1.0.0by JulienCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
OracleEach night*, you learn how many dead players are evil.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
SeamstressOnce per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
SoldierYou are safe from the Demon.
Tea LadyIf both your alive neighbours are good, they can't die.
FoolThe first time you die, you don't.
Outsider
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
BarberIf you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
WraithYou may choose to open your eyes at night. You wake when other evil players do.
Demon
PoEach night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Al-HadikhiaEach night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 5
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 6
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
GrandmotherShow the marked character token. Point to the marked player.
- 8
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 9
SeamstressThe Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 10
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 5
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 6
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 7
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
PoIf the Po chose no-one the previous night: The Po points to three players. Otherwise: The Po either shows the 'no' head signal , or points to a player. Chosen players die
- 9
Al-HadikhiaThe Al-Hadikhia chooses 3 players. Announce the first player, wake them to nod yes to live or shake head no to die, kill or resurrect accordingly, then put to sleep and announce the next player. If all 3 are alive after this, all 3 die.
- 10
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 11
BarberIf the Barber died today: Wake the Demon. Show the 'This character selected you' card, then Barber token. The Demon either shows a 'no' head signal, or points to 2 players. If they chose players: Swap the character tokens. Wake each player. Show 'You are', then their new character token.
- 12
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 13
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 14
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 15
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 16
SeamstressIf the Seamstress has not yet used their ability: the Seamstress either shows a 'no' head signal, or points to two other players. If the Seamstress chose players , nod 'yes' or shake 'no' for whether they are of same alignment.
- 17
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Wraith doesn't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.