In Teensyville We Trust
v1.0.0by Miles PurintonCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
UndertakerEach night*, you learn which character died by execution today.
Outsider
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
OgreOn your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
MarionetteYou think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
Lleech
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 5
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 6
GodfatherShow each of the Outsider tokens in play.
- 7
PukkaThe Pukka points to a player. That player is poisoned.
- 8
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 3
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 4
LleechThe Lleech points to a player. That player dies.
- 5
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 6
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 7
UndertakerIf a player was executed today: Show that player’s character token.
- 8
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Ogre, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Lleech & SlayerIf the Slayer slays the Lleech host, the host dies.