Go Outside-rs! 2.2
v2.2.0by chäseCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
BalloonistEach night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
DreamerEach night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
FlowergirlEach night*, you learn if a Demon voted today.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
AmnesiacYou do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
FarmerIf you die at night, an alive good player becomes a Farmer.
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
SaintIf you die by execution, your team loses.
SweetheartWhen you die, 1 player is drunk from now on.
Plague Doctor


When you die, the Storyteller gains a Minion ability.
SnitchMinions start knowing 3 not-in-play characters.
RecluseYou might register as evil & as a Minion or Demon, even if dead.
MutantIf you are "mad" about being an Outsider, you might be executed.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
BaronThere are extra Outsiders in play. [+2 Outsiders]
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
BoomdandyIf you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them dies.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Demon
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Traveller
ScapegoatIf a player of your alignment is executed, you might be executed instead.
ButcherEach day, after the 1st execution, you may nominate again.
Fabled & Loric
DjinnUse the Djinn's special rule. All players know what it is.
GardenerThe Storyteller assigns all players' characters.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 5
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 6
PoisonerThe Poisoner points to a player. That player is poisoned.
- 7
GodfatherShow each of the Outsider tokens in play.
- 8
AmnesiacDecide the Amnesiac's entire ability. If the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 10
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 11
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 12
GrandmotherShow the marked character token. Point to the marked player.
- 13
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 14
NoblePoint to 3 players including one evil player, in no particular order.
- 15
BalloonistChoose a character type. Point to a player whose character is of that type. Place the Balloonist's Seen reminder next to that character.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 5
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 6
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 7
SweetheartChoose a player that is drunk.
- 8
AmnesiacIf the Amnesiac's ability causes them to wake tonight: Wake the Amnesiac and run their ability.
- 9
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 10
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 11
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 12
DreamerThe Dreamer points to a player. Show 1 good and 1 evil character token; one of these is correct.
- 13
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 14
BalloonistChoose a character type that does not yet have a Seen reminder next to a character of that type. Point to a player whose character is of that type, if there are any. Place the Balloonist's Seen reminder next to that character.
- 15
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Plague Doctor, Djinn, Gardener don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Plague Doctor & BaronIf the Storyteller would gain the Baron ability, up to two players become Outsiders.

Marionette & BalloonistIf the Marionette thinks that they are the Balloonist, an Outsider might have been added.

Plague Doctor & MarionetteIf the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.

Plague Doctor & BoomdandyIf the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy.