Ho Ho Ho
v1.0.4by ZamithCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
AtheistThe Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]
Cult LeaderEach night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
FishermanOnce per game, during the day, visit the Storyteller for some advice to help you win.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
PacifistExecuted good players might not die.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
OracleEach night*, you learn how many dead players are evil.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
ExorcistEach night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Outsider
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
SaintIf you die by execution, your team loses.
DrunkYou do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Plague DoctorWhen you die, the Storyteller gains a Minion ability.
Minion
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
PsychopathEach day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
Lord of TyphonEach night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Traveller
ApprenticeOn your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
GnomeAll players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
ScapegoatIf a player of your alignment is executed, you might be executed instead.
GunslingerEach day, after the 1st vote has been tallied, you may choose a player that voted: they die.
BeggarYou must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
Fabled & Loric
AngelSomething bad might happen to whoever is most responsible for the death of a new player.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 6
PoisonerThe Poisoner points to a player. That player is poisoned.
- 7
GodfatherShow each of the Outsider tokens in play.
- 8
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 9
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 10
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 11
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 3
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 4
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 5
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 6
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 7
ExorcistThe Exorcist points to a player, different from the previous night. If that player is the Demon: Wake the Demon. Show the Exorcist token. Point to the Exorcist. The Demon does not act tonight.
- 8
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 9
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 10
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 11
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 12
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 13
OracleShow the hand signal for the number (0, 1, 2, etc.) of dead evil players.
- 14
KingIf there are more dead than living, show the King a character token of a living player.
- 15
Cult LeaderIf the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Plague Doctor, Lord of Typhon, Angel, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Heretic & GodfatherOnly 1 jinxed character can be in play.

Lil' Monsta & PsychopathIf the Psychopath is babysitting Lil' Monsta, they die when executed.