Kill Me If You Can!
v1.0.0by MRam21CustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
AlchemistYou have a not-in-play Minion ability.
FoolThe first time you die, you don't.
GossipEach day, you may make a public statement. Tonight, if it was true, a player dies.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
InnkeeperEach night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
LycanthropeEach night*, choose a living player: if good, they die, but they are the only player that can die tonight.
MayorIf only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
MonkEach night*, choose a player (not yourself): they are safe from the Demon tonight.
PacifistExecuted good players might not die.
SailorEach night, choose an alive player: either you or they are drunk until dusk. You can't die.
SoldierYou are safe from the Demon.
Tea LadyIf both your alive neighbours are good, they can't die.
VirginThe 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
GolemYou may only nominate once per game. When you do, if the nominee is not the Demon, they die.
GoonEach night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
SweetheartWhen you die, 1 player is drunk from now on.
Minion
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
PoisonerEach night, choose a player: they are poisoned tonight and tomorrow day.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Demon
LleechEach night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Lil' MonstaEach night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
PukkaEach night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
AlchemistShow the Alchemist a not-in-play Minion token
- 5
SailorThe Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 6
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta.
- 7
LleechThe Lleech points to a player. Place the Poisoned reminder token.
- 8
PoisonerThe Poisoner points to a player. That player is poisoned.
- 9
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 10
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 11
PukkaThe Pukka points to a player. That player is poisoned.
- 12
GrandmotherShow the marked character token. Point to the marked player.
- 13DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
SailorThe previously drunk player is no longer drunk. The Sailor points to a living player. Either the Sailor, or the chosen player, is drunk.
- 3
PoisonerThe previously poisoned player is no longer poisoned. The Poisoner points to a player. That player is poisoned.
- 4
InnkeeperThe previously protected and drunk players lose those markers. The Innkeeper points to two players. Those players are protected. One is drunk.
- 5
MonkThe previously protected player is no longer protected. The Monk points to a player not themself. Mark that player 'Protected'.
- 6
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 7
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 8
LycanthropeThe Lycanthrope points to a living player: if good, they die and no one else can die tonight.
- 9
PukkaThe Pukka points to a player. That player is poisoned. The previously poisoned player dies.
- 10
LleechThe Lleech points to a player. That player dies.
- 11
Lil' MonstaWake all Minions together, allow them to vote by pointing at who they want to babysit Lil' Monsta. Choose a player, that player dies.
- 12
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 13
GossipIf the Gossip’s public statement was true: Choose a player not protected from dying tonight. That player dies.
- 14
SweetheartChoose a player that is drunk.
- 15
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 16
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 17DDawn
Wait for a few seconds. End the Night Phase.