You Know?
v1.0.0by PikatonCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
StewardYou start knowing 1 good player.
KnightYou start knowing 2 players that are not the Demon.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
ChefYou start knowing how many pairs of evil players there are.
WasherwomanYou start knowing that 1 of 2 players is a particular Townsfolk.
ClockmakerYou start knowing how many steps from the Demon to its nearest Minion.
LibrarianYou start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
PixieYou start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
ProfessorOnce per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
PhilosopherOnce per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
CannibalYou have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
SnitchMinions start knowing 3 not-in-play characters.
Puzzlemaster1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
GodfatherYou start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die.
CerenovusEach night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
BoffinThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
YaggababbleYou start knowing a secret phrase. For each time you said it publicly today, a player might die.
No DashiiEach night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
ShabalothEach night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
LeviathanIf more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.
Fabled & Loric
Storm CatcherName a good character. If in play, they can only die by execution, but evil players learn which player it is.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
PhilosopherThe Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 5
SnitchAfter Minion info wake each Minion and show them three not-in-play character tokens. These may be the same or different to each other and the ones shown to the Demon.
- 6
MarionetteSelect one of the good players next to the Demon and place the Is the Marionette reminder token. Wake the Demon and show them the Marionette.
- 7
GodfatherShow each of the Outsider tokens in play.
- 8
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 9
PixieShow the Pixie 1 in-play Townsfolk character token.
- 10
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 11
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 12
WasherwomanShow the character token of a Townsfolk in play. Point to two players, one of which is that character.
- 13
LibrarianShow the character token of an Outsider in play. Point to two players, one of which is that character.
- 14
ChefShow the finger signal (0, 1, 2, …) for the number of pairs of neighbouring evil players.
- 15
ClockmakerShow the hand signal for the number (1, 2, 3, etc.) of places from Demon to closest Minion.
- 16
NoblePoint to 3 players including one evil player, in no particular order.
- 17
LeviathanPlace the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'
- 18DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
PhilosopherIf the Philosopher has not used their ability: the Philosopher either shows a 'no' head signal, or points to a good character on their sheet. If they chose a character: Swap the out-of-play character token with the Philosopher token and add the 'Is the Philosopher' reminder. If the character is in play, place the drunk marker by that player.
- 3
CerenovusThe Cerenovus points to a player, then to a character on their sheet. Wake that player. Show the 'This character selected you' card, then the Cerenovus token. Show the selected character token. If the player is not mad about being that character tomorrow, they can be executed.
- 4
ShabalothOne player that the Shabaloth chose the previous night might be resurrected. The Shabaloth points to two players. Those players die.
- 5
No DashiiThe No Dashii points to a player. That player dies.
- 6
GodfatherIf an Outsider died today: The Godfather points to a player. That player dies.
- 7
ProfessorIf the Professor has not used their ability: The Professor either shakes their head no, or points to a player. If that player is a Townsfolk, they are now alive.
- 8
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 9
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 10
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 11
LeviathanChange the Leviathan Day reminder for the next day.
- 12DDawn
Wait for a few seconds. End the Night Phase.
Steward, Knight, Shugenja, Boffin, Yaggababble, Storm Catcher, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Marionette & HuntsmanIf the Marionette thinks that they are the Huntsman, the Damsel was added during setup.