The Second Sanctuary
v1.0.0by QuilavaCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
StewardYou start knowing 1 good player.
KnightYou start knowing 2 players that are not the Demon.
EmpathEach night, you learn how many of your 2 alive neighbours are evil.
KingEach night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
FlowergirlEach night*, you learn if a Demon voted today.
Town CrierEach night*, you learn if a Minion nominated today.
NightwatchmanOnce per game, at night, choose a player: they learn who you are.
HuntsmanOnce per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
SoldierYou are safe from the Demon.
FarmerIf you die at night, an alive good player becomes a Farmer.
ChoirboyIf the Demon kills the King, you learn which player is the Demon. [+ the King]
Outsider
ButlerEach night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
KlutzWhen you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
SaintIf you die by execution, your team loses.
DamselAll Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Minion
Evil TwinYou & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Scarlet WomanIf there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count)
BoffinThe Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
BaronThere are extra Outsiders in play. [+2 Outsiders]
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
VortoxEach night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fabled & Loric
FibbinOnce per game, 1 good player might get incorrect information.
Revolutionary2 neighboring players are known to be the same alignment. Once per game, 1 of them registers falsely.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
KingWake the Demon, show them the 'This character selected you' card, show the King token and point to the King player.
- 5
Evil TwinWake the Evil Twin and their twin. Confirm that they have acknowledged each other. Point to the Evil Twin. Show their Evil Twin token to the twin player. Point to the twin. Show their character token to the Evil Twin player.
- 6
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 7
DamselWake all the Minions, show them the 'This character selected you' card and the Damsel token.
- 8
EmpathShow the finger signal (0, 1, 2) for the number of evil alive neighbours of the Empath.
- 9
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 10
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 11DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
Scarlet WomanIf the Scarlet Woman became the Demon today: Show the 'You are' card, then the demon token.
- 3
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 4
VortoxThe Vortox points to a player. That player dies.
- 5
ChoirboyIf the King was killed by the Demon, wake the Choirboy and point to the Demon player.
- 6
HuntsmanThe Huntsman shakes their head 'no' or points to a player. If they point to the Damsel, wake that player, show the 'You are' card and a not-in-play character token.
- 7
DamselIf selected by the Huntsman, wake the Damsel, show 'You are' card and a not-in-play Townsfolk token.
- 8
FarmerIf a Farmer died tonight, choose another good player and make them the Farmer. Wake this player, show them the 'You are' card and the Farmer character token.
- 9
EmpathShow the finger signal (0, 1, 2) for the number of evil neighbours.
- 10
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 11
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 12
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 13
KingIf there are more dead than living, show the King a character token of a living player.
- 14
NightwatchmanThe Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.
- 15
ButlerThe Butler points to a player. Mark that player as 'Master'.
- 16DDawn
Wait for a few seconds. End the Night Phase.
Steward, Knight, Boffin, Fibbin, Revolutionary don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.