The Unfinished Wake
v1.0.0by godfathershazamCustomDifficulty:
"Open Script Tool" pre-loads this script's characters directly on script.bloodontheclocktower.com, the same way it works from other script libraries.
Characters
Townsfolk
KnightYou start knowing 2 players that are not the Demon.
NobleYou start knowing 3 players, 1 and only 1 of which is evil.
GrandmotherYou start knowing a good player & their character. If the Demon kills them, you die too.
ShugenjaYou start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
FlowergirlEach night*, you learn if a Demon voted today.
Town CrierEach night*, you learn if a Minion nominated today.
UndertakerEach night*, you learn which character died by execution today.
GamblerEach night*, choose a player & guess their character: if you guess wrong, you die.
ArtistOnce per game, during the day, privately ask the Storyteller any yes/no question.
SlayerOnce per game, during the day, publicly choose a player: if they are the Demon, they die.
JugglerOn your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
SoldierYou are safe from the Demon.
SageIf the Demon kills you, you learn that it is 1 of 2 players.
Outsider
TinkerYou might die at any time.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
MoonchildWhen you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
MutantIf you are "mad" about being an Outsider, you might be executed.
Minion
Devil's AdvocateEach night, choose a living player (different to last night): if executed tomorrow, they don't die.
SpyEach night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
WitchEach night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
AssassinOnce per game, at night*, choose a player: they die, even if for some reason they could not.
BaronThere are extra Outsiders in play. [+2 Outsiders]
Demon
ImpEach night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
OjoEach night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
LegionEach night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fang GuEach night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Fabled & Loric
Hell's LibrarianSomething bad might happen to whoever talks when the Storyteller has asked for silence.
DjinnUse the Djinn's special rule. All players know what it is.
Night order
First night
- 1DDusk
Start the Night Phase.
- 2MMinion Info
If there are 7 or more players, wake all Minions: Show the THIS IS THE DEMON token. Point to the Demon. Show THESE ARE YOUR MINIONS token. Point to the other Minions.
- 3DDemon Info
If there are 7 or more players, wake the Demon. Show the Demon token. Show all Minions. Show the THESE CHARACTERS ARE NOT IN PLAY token. Show 3 not-in-play good character tokens.
- 4
Devil's AdvocateThe Devil’s Advocate points to a living player. That player survives execution tomorrow.
- 5
WitchThe Witch points to a player. If that player nominates tomorrow they die immediately.
- 6
GrandmotherShow the marked character token. Point to the marked player.
- 7
NoblePoint to 3 players including one evil player, in no particular order.
- 8
SpyShow the Grimoire to the Spy for as long as they need.
- 9DDawn
Wait for a few seconds. End the Night Phase.
Other nights
- 1DDusk
Start the Night Phase.
- 2
GamblerThe Gambler points to a player, and a character on their sheet. If incorrect, the Gambler dies.
- 3
Devil's AdvocateThe Devil’s Advocate points to a living player, different from the previous night. That player survives execution tomorrow.
- 4
WitchIf there are 4 or more players alive: The Witch points to a player. If that player nominates tomorrow they die immediately.
- 5
LegionChoose a player, that player dies.
- 6
ImpThe Imp points to a player. That player dies. If the Imp chose themselves: Replace the character of 1 alive minion with a spare Imp token. Show the 'You are' card, then the Imp token.
- 7
Fang GuThe Fang Gu points to a player. That player dies. Or, if that player was an Outsider and there are no other Fang Gu in play: The Fang Gu dies instead of the chosen player. The chosen player is now an evil Fang Gu. Wake the new Fang Gu. Show the 'You are' card, then the Fang Gu token. Show the 'You are' card, then the thumb-down 'evil' hand sign.
- 8
AssassinIf the Assassin has not yet used their ability: The Assassin either shows the 'no' head signal, or points to a player. That player dies.
- 9
SageIf the Sage was killed by a Demon: Point to two players, one of which is that Demon.
- 10
TinkerThe Tinker might die.
- 11
MoonchildIf the Moonchild used their ability to target a player today: If that player is good, they die.
- 12
GrandmotherIf the Grandmother’s grandchild was killed by the Demon tonight: The Grandmother dies.
- 13
UndertakerIf a player was executed today: Show that player’s character token.
- 14
FlowergirlNod 'yes' or shake head 'no' for whether the Demon voted today. Place the 'Demon not voted' marker (remove 'Demon voted', if any).
- 15
Town CrierNod 'yes' or shake head 'no' for whether a Minion nominated today. Place the 'Minion not nominated' marker (remove 'Minion nominated', if any).
- 16
JugglerIf today was the Juggler’s first day: Show the hand signal for the number (0, 1, 2, etc.) of 'Correct' markers. Remove markers.
- 17
SpyShow the Grimoire to the Spy for as long as they need.
- 18DDawn
Wait for a few seconds. End the Night Phase.
Knight, Shugenja, Ojo, Hell's Librarian, Djinn don't have night-order data in BOTChub yet — check the printed script or Script Tool for exact placement.
Jinxes

Recluse & SageThe Recluse might register as the Demon to the Sage.